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Why Exiles Base exists

5 min readBoth games

There is no shortage of Path of Exile tools. There is a shortage of tools that feel like they were made this decade, work for both games, and do not ask you for money the moment they become useful.

That is the entire reason this site exists.

What it is

Exiles Base is a toolkit for Path of Exile 1 and Path of Exile 2, under one roof. Right now that means three things:

  • Currency data. Every market on the official currency exchange, for both games, collected every hour and kept for six months. Not a snapshot of what things cost right now — the whole curve, so you can see what a Divine Orb did over a league rather than what it costs this minute.
  • Regex generators. Thirteen categories across both games: map mods, scarabs, tattoos, runes, flasks, relics, vendor searches, stash price lookups. You tick what you want, you get a string that fits the game’s search box.
  • A build planner. One editor for both games: the passive tree, the gear and the skill gems. Bring a build in from Path of Building or start from an empty tree, save it to an account, and publish it to the list once we have read it.

All three are free. Not free-with-an-upgrade — free.

What it is not

It is not affiliated with Grinding Gear Games in any way. It has no DPS calculator, and no intention of pretending otherwise: the build planner here draws the tree and holds your gear and gems, it does not do the arithmetic Path of Building does. It does not sell currency, advertise anyone who does, or take affiliate money from them, and it never will — that trade ruins games and gets accounts banned, and no amount of revenue makes it worth being part of.

There is an account system, and it unlocks no tools. Signing in keeps your saved searches and your builds off a single browser, so the same setups open on your phone and on whatever machine you play from. Everything on the site works without it, and always will.

The principles, in order

Free means free. Every tool this site has is available to everyone who opens it, and none of them needs an account. There is a Patreon, and there will eventually be advertising, but neither one will ever put a tool behind it. What a subscription buys is shelf space and nothing else: how many saved setups and builds we keep for you. The model here is NeverSink’s — pay if the thing is useful to you and you want it to keep existing, and the neighbour who does not still gets every tool you do.

Speed is a feature. Pages are rendered on the server and arrive complete. The regex builders do their work in your browser with no round trip, because a tool you use forty times an hour should answer instantly.

Dark by default, because that is what people asked for and it matches the games.

Both languages from day one. English and Russian, with real addresses for each — not a language cookie that hides half the site from search engines. Item names come from the game’s own localised data rather than from us guessing at translations.

Where the numbers come from

The currency data comes from the official exchange endpoint that Grinding Gear Games opened in July 2026. It is public and documented, and this site is deliberately gentle with it regardless: a fixed pause between every request, no bursts.

Static item data comes from community dumps. Icons and item names belong to GGG.

What this site does not do is scrape the trade site. That is against the terms of service, and the fact that it would be easy is not an argument.

The honest limits

The numbers are up to an hour old, and thin markets are noisy — a currency with four trades a day will produce a line that jumps around, and that is the market, not a bug.

Six months of history is the whole archive. Anything older is deleted, deliberately: keeping everything forever meant a database growing without limit for data almost nobody opens.

And some things are missing because the door is closed. Character data, ladder, stash tabs — all of those need OAuth access that GGG is not currently granting to anyone new. When that changes, there is a plan.

What comes next

Loot filters. That is the big one, and the target there is specific: FilterBlade is the best tool in the category and it charges for automatic updates after a patch. That should be free.

In the meantime, this blog will mostly be two things: guides to the tools here, and things the data says that nobody else is publishing — because six months of hourly prices for both games is a question nobody else can answer.

If something here is wrong, broken, or missing, the contact address is in the footer. It is read by a person.

The CartographerWrites the guides here
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