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How to read the economy dashboard

5 min readBoth games

The economy pages show every market on the official currency exchange, for both games, collected every hour. This is what the columns mean and where the numbers come from — including the parts that are easy to misread.

Where the numbers come from

Grinding Gear Games opened a public endpoint for the currency exchange in July 2026. It publishes hourly digests: what traded, at what ratio, in what volume. This site reads that endpoint, stores every hour, and keeps six months.

That is the whole source. Nothing here is scraped from the trade site, and nothing is estimated — if a row shows a price, somebody traded at that price during that hour.

Two consequences:

  • The numbers are up to an hour old. They are not live, and a fast-moving item during the first days of a league can be meaningfully behind.
  • Only the exchange is in here. Items that people trade by whisper rather than through the exchange do not appear, however commonly they change hands.

The columns

Price is the ratio against the game’s base currency — Chaos Orbs in PoE 1, Exalted Orbs in PoE 2 — for the most recent hour we have.

24h and 7d are the same market a day and a week ago, shown as the change between then and now. They are not averages: they are two points compared, which is what you want for “has this moved”, and is not what you want for “is this stable”.

The sparkline is the shape of the last stretch, and its job is to tell a trend from a spike. A number that jumped 40% looks the same in a table whether it climbed steadily or bounced once; the line does not.

Volume is how much traded. This is the column that decides how much to trust the rest of the row.

The dash, and why it is honest

Some rows show a dash instead of a price. That means exactly one thing: this item did not trade against the base currency in the hour we are showing.

It does not mean the item is worthless, and it does not mean the data is broken. Plenty of things trade steadily against each other and rarely against Chaos.

We spent a while getting this wrong in the other direction, showing a stale number as if it were current, which is worse: a price from three days ago rendered exactly like a price from this hour is a number that lies without ever being wrong. A dash tells you to go look at the item’s own page, where the history is.

Pricing in the currency you think in

The base currency is what the exchange reports against, but it is not necessarily what you count in. If you think in Divines, a table in Chaos is arithmetic you have to do in your head for every row.

So the switcher at the top converts the whole table. It is not a separate dataset — the raw ratios travel to your browser and the conversion happens there, which is why it is instant and why the sparklines convert with it.

Leagues, including the ones you did not expect

The league selector lists every league the exchange is publishing, which is more than the two or three you have in mind: challenge leagues, their hardcore versions, the permanent ones, Ruthless.

Two things worth knowing about that list:

  • A league disappears from the selector once it stops trading. The exchange keeps publishing finished leagues for ever, complete with an order book and zero volume, and taking that at face value would leave the site advertising leagues nobody can play. So a challenge league that has not traded for a week is hidden. Permanent leagues are never hidden.
  • Ruthless leagues will look broken, and are not. Chaos Orbs are not the unit of account there — items trade against each other — so a table built against Chaos has very little to show. The honest fix is picking a base currency per league rather than per game, and it is on the list.

The item pages

Clicking an item gets you its own page: the full stored history, a period switcher, and the same currency conversion.

The period runs to 6 months, which is the whole archive rather than a default. Older hours are deleted deliberately — keeping everything for ever meant a database growing without limit for data almost nobody opens. Six months covers the last few leagues, which is the window in which “what did this do last time” is a real question.

The one thing to be sceptical about

A thin market makes a noisy line. An item with four trades a day will produce a chart that leaps around, and none of those leaps mean what a leap means on a liquid market — they mean two people agreed on something unusual.

Check the volume column before believing a percentage. That is true of every price site, including the ones that do not print the volume next to the number.

Start with PoE 1 or PoE 2.

The CartographerWrites the guides here
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